May 30, 2007

Trotorted UVs

While working on my maze programming homework... one thing led to another and I figured out how to specify UV coordinates properly (UVs map a 2D image to a 3D mesh). I dug into the TroTorted code and added this which was wonderfully easy (I'm finally writing clean extensible code). What this means is that models exported from TroTorted can be textured without a seam. While I was at it I added a sine wave to the tube thickness which you can see in the last picture. I'll post this updated TroTorted after more testing. (Models made in TroTorted, textured and rendered in blender)





3 comments:

Don Shank said...

these are awesome!
can they animate?

Anonymous said...

Glad you liked it. There's going to be a lot more glass! Static models at the moment. I'm getting some ideas how to import animations at blender3D forum I discovered so it's just a matter of time...

Sam said...

I am playing wih the programme but i have very little clue what is happening exactly.

None of the links work except the vimeo ones. Any references which help explain the controls?