While working on my maze programming homework... one thing led to another and I figured out how to specify UV coordinates properly (UVs map a 2D image to a 3D mesh). I dug into the TroTorted code and added this which was wonderfully easy (I'm finally writing clean extensible code). What this means is that models exported from TroTorted can be textured without a seam. While I was at it I added a sine wave to the tube thickness which you can see in the last picture. I'll post this updated TroTorted after more testing. (Models made in TroTorted, textured and rendered in blender)
May 30, 2007
May 22, 2007
...About 5 different microscopic critters in motion. There's a hydra and some kind of paramecium (I think), don't know what the others are. Quality is pretty low for this first attempt; and the eye piece pointer is in every shot (I've since taken it out of the scope). I captured the video by simply holding the camera onto the eye piece with my left hand and controlling the stage, focus and lighting with my right, that's tricky.
This video at host if embed doesn't work...